![]() The settings for the atmosphere are also very simple. Change the colour to a neutral grey (128-128-128). ![]() Push the sliders of “Bumpiness” and “Mimic Terrain” to the very left. Open the “Surface Map” in the “Landscape” window. This tutorial describes the changes of the default settings of Terragen do not use a preloaded world file! Then check “Orthographic” in the camera settings and click “Auto Setup” for the "view width". The height range should be -300m to 300m (30m point spacing). Do not change the measures of the terrain. bmp file directly to Terragen with the plug-in “Firmament BMP Import” but, this works only once per Terragen session. I just want to mention the possibility to import the. Fields of pure black or white will give only flat plateaus or plains and interesting detail might be lost. Adjust the curves but, avoid too strong contrast. Open the Apophysis image in Photoshop or a similar editor and convert it to a greyscale bitmap. 4 hours other comparable images may take from Rendering time can vary strongly! My render took ca. Be sure to have the JPG quality set to 100. Then, render a square image of 1024x1024 or 2048x2048 pixels. You should take a smooth gradient that is rather dark and has only a few highlights. When you have an interesting form, you chose a fitting gradient. Maybe try the “Spiral Batch” to get some nicely twisted and centred forms (or, try something completely different!). A good tutorial about getting started with Apophysis can be found HERE. So I describe the basic and simple way here, that you may follow easily:įirst of all you need a nice Apophysis render. In a next step I wanted to simplify everything: No terrain editing and just an orthographic view of the terrain. My picture “apoterra” is an example of that. My first experiments disappointed me a little, because the terrains looked still too bumpy for my taste - even when I blurred or eroded the terrains in World Machine (a terrain editor). ![]() But when I saw the really delicate and smooth renders of Apophysis I got the idea of using them as terrains. The idea of using rendered images of fractals as terrains is not seen very often but not new at all. ![]() TerraBrush 0.73 (not used here, but can be used too)īefore I explain the method I want to give a short introduction. World Machine 0.99 (not used here, but can be used too) This was the system and applications I used: ![]()
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